Prompt: Create a one minute (no more no less) animated music video using any technique or combination of techniques covered in class this semester - Under the camera experiments, cut-out, collage, pixilation, drawn, stop-motion, or cameraless. Your project can be narrative or non-narrative, abstract or concrete. You can choose to tightly synch the music with the motion as we did with project #3, or you can choose to translate the music more loosely. Include a title and credits. I have mixed feelings about this one. I feel like I appropriately used all of the knowledge of the various animation techniques I learned this semester. At first, I was tempted to do a drawn animation, but I decided to challenge myself a little bit more. I'm a really big fan of patterns and textures (especially garish ones as you can probably tell from my heavy use of sparkle and glitz), so I decided to incorporate those. This animation was pretty visibly influenced by both Terry Gilliam and Frank Mouris, whose animation work really stands out to me. I ran into a problem with my first animated music video project (http://vimeo.com/6979850) during which my plan to use multiple layers kind of backfired due to a lack of support. So with this project, I decided to revisit my idea with better planning. By carefully measuring and gathering the appropriate materials, I think I accomplished my goal of making a successful multi-layered animation (the switching backgrounds and the characters/text on top). Going into my critique, I wasn't too optimistic since this isn't as polished as I would've liked it to be, but my professor sounded very pleased and said that my animation is "super fun to watch." Mission accomplished, I guess. While my peers usually use their animations as a way to convey a narrative or even a message, I kind of just like to make pretty stuff and cool characters. I think I'm ok with that.
Prompt: Create a 10 to 15 second animated self-portrait using at least one 2D articulated puppet. Your puppet can be as simple as two moving pieces or have twenty movable joints. You can use top lit or silhouette. Your animation must include an interaction between your puppet and another object or character and at least two different materials. As per usual, I'm not all too satisfied with the results of this project. The puppet itself was really fun to work on and I really enjoyed designing it, but when it came to animating it, it was a little tough. The puppet is made of notecard paper, so even though it's sturdy, it's lightweight. It was hard to keep the puppet still when I was moving really minor things, like her hair and her eyes. I'm pleased with how the puppet turned out though.
Prompt: Create and shoot a 10 drawing cycle using at least 5 passes. 1. Pick a field size (4, 5, 6, or 7). Outline your field and draw a motion path entering and exiting the field. This will be your guide drawing. 2. In ten drawings, animate something entering the frame. 3. Put drawing #1 on top of drawing #10 and continue the motion from drawing #10. This is your second pass. 4. Repeat step 3 until you have 5 drawings on each sheet of paper. Make sure your object leaves the frame at the end of the last pass. This one was a little challenging because I was sick the day we went over it in class, so I had no examples to work from. The only thing I had to instruct me was a handout! I'd never seen an animation like this before, so making it was a little confusing, but I had a "eureka" moment when I was done. I chose mice because the "motion path" idea reminded me of something scurrying. I feel like I kind of sacrificed creativity for technical practice with this one... In this project, I played with pace, squash and stretch, and secondary motion (with the tails.) On the last project I was pretty heavily critiqued on my character's inability to stay still, so I tried to practice that with a few pauses in this animation. This has probably been my favorite project so far - It's good to be back to pencil and paper! The video you're seeing is my cycle looped five times.